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Smalland game
Smalland game






smalland game

Which means that for most of the early game, you have to get around by running everywhere.Īnd running everywhere highlights several other problems: And completely unavailable right at the start of the game. Unfortunately, those mobility tools are both essential to making getting around the map less of a slog. The map is obviously designed from the point of view that as you progress you unlock mobility tools (there's armour pieces with wings that let you glide, a grappling hook and presumably the eventual option to tame flying mounts). But a large part of that size lies in verticality. But future potential is not the same as current reality.Īs it stands, the game's map is very large and there's a lot to explore. See you next week Smallfolk! We'd love to answer a lot of questions but there's only so much we can reveal! Stay tuned!Ī lot of the positive reviews for Smalland talk about its potential and they're correct in that the game has a lot of potential to be really good in the future. We can't give details just yet, but rest assured cool things are coming for our critter pals! I get too attached to my tames to get rid of them for another."Ī: We love our tames as well, so this is an area where we are definitely keen to introduce more features and interactions, based on player feedback. Q: "If you guys haven't already, can you make it so more a player can tame more than one bug? What form these will take, we can't reveal just yet! Like pretty pink blossoms in spring, fallen leaves and acorn at fall, Snowdrops flower in the winter?"Ī: Without spoiling any of our upcoming plans, we can say that seasonal events and surprises are absolutely something we are looking to implement. "Q: Are you planning on adding more seasonal exclusive harvests, creatures and items? We weren't originally going to add the frequently requested 'arachnophobia mode' - because we asked ourselves 'arachnophobia mode? ''Sure I get that, but what about cockroaches? The mosquitoes? The beetles? They're just as terrifying! Do we need to do all of those as well!?''īut we do, generally, cave to frequently requested features haha. Q: What, if any, are your plans for accessibility improvements? As a visually impaired person, the inventory UI and general environment design could use some more shape and color contrast!Ī: It is an ongoing process, we plan on doing a much 'fuller' accessibility pass closer to 1.0 as we know we're missing a few options. Hey Smallfolk! Here's the next instalment of our dev FAQ Friday, keeping you folks in the loop! This week we're covering some QoL features and options!Ī: Modding support and development is a huge undertaking and all of our mechanics and features are still in development so we can't really work towards that at the moment, however, it is something you folks have expressed a desire for and it is something we really want to consider later down the line.

smalland game

Without spoiling any of our upcoming plans, we can say that seasonal events and surprises are absolutely something we are looking to implement. Like pretty pink blossoms in spring, fallen leaves and acorn at fall, Snowdrops flower in the winter?

#SMALLAND GAME UPDATE#

Some tweaks will be smaller and ongoing - as with the input buffers in the recent Giant's Fall update - while we work towards a more comprehensive combat overhaul.Īre you planning on adding more seasonal exclusive harvests, creatures and items? We've been compiling player feedback regarding combat, and are currently building our plans to improve and refine this area. Is there going to be any sort of combat update? While we can't confirm dyes will be one of them, they are definitely among the ideas being considered. More cosmetic options are absolutely something we want to add over time. We are very much aware that a lot of players have created very intricate storage solutions in their bases, and making that process easier and more streamlined is definitely something we'll be working towards throughout Early Access. This is something we'll be improving incrementally, we added the option to transfer all items of a type in the latest update.

smalland game

Will there be more Storage Management functionality, As in universal access to stored items while crafting? Hey Smallfolk! Here's the next installment of our dev FAQ, keeping you folks in the loop! This week we're covering some plans for the future and addressing some QOL !








Smalland game